For one, when you defeat a chaos enemy, you can then reduce the overall chaos, which means you get more time added to the countdown to the end of the world. It’s an intuitive way to balance having multiple players, but there are a lot potentially unintended side effects. While Wizard with a Gun attempts to make the map more difficult when you’re playing in co-op, that mostly comes down to more enemies: Instead of one chaos monster spawning, you’ll get two. The most fun I had was with a friend, largely because the overall experience differs wildly from playing solo. Because progression is tied to your guns and upgrades, you can easily jump back and forth into each other’s save files, or just use the same save file when playing alone to progress on your own. While they won’t join your game with any items, it’s easy to stash some of your own in the Tower for them to use - you’ll have plenty, too, as there are four types of guns available to find at various levels of power, and you can carry up to six at a time. You just start a save file in multiplayer mode, and a friend can hop in and out. You can run through the campaign solo or with one partner, and the co-op is super easy to set up.
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